Tapping into the vibe that worked so well for Candy Crush Saga, Jelly Splash is lacking some original polish of its own. Having said that, those keen to avoid micro transactions will appreciate not being pestered.
This time around, players are connecting lines of jellies in order to save the jelly people from destruction. OK, I’m not so sure about that last line, but all anyone needs to know is to match up jellies in order to clear them from the screen and gain points.
Different objectives are available throughout the 100+ levels offering a spark of ingenuity. The modes are the kind we’ve seen before, though. Besides beating set high scores, players must clear specific tiles of the ink damaging them, free trapped jellies, and help diamonds fall to the bottom of the screen. In each case a set number of moves are offered, restricting how many turns a player can take before losing a life. Five lives are the most anyone can have at one time with a new life produced every 30 minutes.
That’s pretty much all there is to Jelly Splash. Just repeat that formula for many levels and enjoy, probably. There aren’t any power-ups to be seen with the only real bonus of sorts stemming from matching glowing jellies to clear more of the board at once. This makes Jelly Splash a cheap temptation for those frustrated by Candy Crush Saga‘s reliance upon power-ups in later stages, but it does remove some more interestingelements.
Jelly Splash is an unusual kind of game in that it’s fun yet one can’t help but think there’s better out there. Mostly because there is. Still, for those desperate for yet another Match-Three game, it’s not a bad choice. It’s just not a particularly inspired one either.